The United States Space Force has signed a one-year $19.8 million contract with Microsoft to develop an augmented reality (AR) training environment. Dubbed the Integrated, Immersive, Intelligent Environment (I3E) contract, the space simulation is constructed on Microsoft's Azure cloud computing infrastructure and a mesh framework for building shared AR experiences.…
VR, AR & MR
Stage Precision calibration system is stadium gamechanger
The Famous Group has harnessed the power of Stage Precision’s SP software to control virtual production at the home of American football team the Carolina Panthers. The virtual-event production company is using the SP’s camera calibration tools to control mixed reality (MR) elements at the Bank of America Stadium in…
Chinese military uses HoloLens 2 for aircraft maintenance
A video on social media has apparently shown a member of the Chinese military using Microsoft's HoloLens 2 smart glasses while being trained in aircraft maintenance. The clip, which was posted on social media site Weibo last week by the military channel of Chinese state broadcaster CCTV, features a member…
INSEAD launches the ‘world’s largest’ XR learning library
INSEAD business school has launched a platform that will host the world's most extensive collection of learning experiences using virtual reality (VR) technology. The INSEAD XR portal also offers a comprehensive solution to bring these immersive learning experiences to classrooms worldwide. The scalable and user-friendly platform has been designed to…
Market for AR, VR and MR displays to hit $4.6bn by 2034
The global market for augmented reality (AR), virtual reality (VR) and mixed reality (MR) displays will reach $4.6bn by 2034, according to a new report. IDTechEx’s Displays for Virtual, Augmented and Mixed Reality 2024-2034: Forecasts, Technologies, Markets report predicts that this will be achieved through a compound annual growth rate…
Brompton powers Korea’s largest public sector VP studio
The largest virtual production (VP) studio operated by a government organisation has opened in South Korea. The Gwangju Content Cube VX Studio covers 1,466sq metres and features a 30m by 6m LED wall comprising INFiLED DB2.6 S8C LED panels. INFiLED DF3.9mk-C8 LED panels have been deployed to create a 15m…
Near-eye display shipments for XR to rise 56% in 2023
Near-eye display shipments for extended reality (XR) applications will grow 56% year-on-year to 21.4 million units in 2023, according to research consultancy Omdia. The company's Near Eye Display for XR Application Report – 2023 revealed that shipments of headsets and smart glasses for augmented reality (AR), virtual reality (VR) and…
‘Generative AI will make the metaverse more cost-effective’
A new report argues that the rise of generative AI will make the construction of a metaverse more cost-effective. The growing cynicism about the impact of the metaverse in the near future, as commentators highlight the formidable technical challenges involved in creating compelling 3D experiences, has been accompanied by excitement…
Creating great experiences with metaverse virtual events
With the explosion of digital devices into networks and remote working, creating exceptional digital experiences has become table stakes for communication, collaboration and global business success. For this reason, metaverse virtual events are fast becoming the latest essential for the AV business toolkit, marking an end to the limited options…
Looking Glass unveils holograph characters that converse
Looking Glass has launched a platform that brings conversational holographic characters to life. Looking Glass Liteforms is powered by the company’s patented headset-free 3D holographic display technology and large language models. Brands seeking more-memorable ways to connect with audiences are increasingly turning to text-based chatbots. Liteforms can make this type…