Immersive experience design firm Holovis has upgraded the University of Exeter’s VSimulator at Exeter Science Park. The project was a response to the immediate popularity of the VVSimulator’s capabilities which led to the university requesting additional functionality. VSimulators@Exeter, which opened in 2020, links structural movement and environmental conditions. The motion…
VR, AR & MR
The Gadget Show showcases disguise xR software
disguise has showcased its award-winning xR technology on Channel 5’s The Gadget Show, a Friday night show on UK terrestrial television. Launched in 2004, The Gadget Show is one of the country's longest-running shows, covering the latest technology trends and future innovations. Presenter Georgie Barrat was treated to an all-encompassing xR…
Portsmouth University selects Vicon for XR centre
The University of Portsmouth has chosen Vicon VFX tracking solutions for its new Centre for Creative and Immersive Extended Reality which opens in October next year. The centre will be the UK's first integrated facility supporting innovation in VR, AR and XR and it will show how technologies such as…
Real-time AR enhances rooftop esports production
What happens when one of the biggest esports events collides with a Covid hotspot? Esport tournament organiser and software developer Riot Games faced this very dilemma when planning the 2020 CBLoL (League of Legends Brazilian Championship) finals in São Paulo, Brazil. Tasked with keeping players and staff safe, while still…
University XR centre partners with White Light
Having secured £3.6M in funding from the Solent Local Enterprise Partnership (LEP), the University of Portsmouth will launch its brand-new Centre for Creative and Immersive eXtended Reality (CCIXR) in 2021. The CCIXR will be the UK’s first fully integrated facility to support innovation in virtual, augmented and extended realities. To…
Making Waves Episode 3 – Extended reality
In the third episode of Making Waves we explore extended reality and its impact on multiple areas, from the workplace and training through to entertainment. We begin the show in style with an interview with Jeremy Dalton, PwC's head of AR and VR, in which he shares his insight into…
Steampunk opera combines motion capture and VR
America's leading projection arts festival, LUMA, is to reimagine how musical theatre and opera are presented in the Covid-19 era. On September 24, 25, and 26, LUMA will debut a fully immersive production of a dystopian courtroom drama Miranda: A Steampunk Opera streaming live in two distinct formats: through a…
Igloo immersion room aids medical teaching
The University of Adelaide is one of Australia’s most research-intensive institutions. To provide high-quality teaching to its students of the health professions throughout the Covid-19 pandemic, it has created a virtual classroom, powered by Igloo Vision immersive technology. The Covid-19 crisis has heavily impacted the ability of universities worldwide to…
The technological advances that will take immersive virtual experiences to the next level
The virtual reality (VR) industry is growing at a startling pace: consumer VR hardware and software markets are projected to be worth over $16 billion by 2020. Meanwhile, companies like Facebook, Hyundai, and Accenture have already adopted VR solutions to help connect, educate, and entertain their users. While VR once…
Immersive shared VR environment transforms teaching at Deakin University
From world-class research and facilities through to its forward-thinking staff and technological infrastructure, Deakin University is constantly striving to improve the student experience. A public university based in Victoria, Australia, Deakin University offers a personalised experience, enhanced by innovative digital engagement. Early in 2020, the university built a new precinct…