Generative AI has the potential to rapidly scale the development of the metaverse, according to partner organisations of the World Economic Forum. A learning session hosted by the forum heard that generative AI will make content creation easy and will not necessarily need expert developers. "The integration of generative AI…
VR, AR & MR
Eurovision highlights gen Z’s desire to embrace metaverse
More than three-quarters of 16- to 24-year-olds would be interested in watching Eurovision Song Contest in the metaverse, according to a survey of 1,000 UK consumers. The research by Amdocs, which provides software and services to communications and media companies, reveals that 76% of generation Z consumers would watch the…
Supermodel creates MetaHuman 3D avatar in VP studio
Supermodel Eva Herzigova has worked with a virtual production studio, Dimension, and the Unsigned talent agency to create her own lifelike, real-time 3D digital human. While a number of fictional models have been created, Herzigova has become the first real-life supermodel to debut as a hyperreal 3D avatar. The avatar…
Disney, Meta and Microsoft cuts hit metaverse hopes
Has the metaverse hype gone into reverse? Is the future of communication and collaboration now just a failed idea from the past, just as excitement about AI has gone into overdrive? These are questions being asked amid news that Disney, Meta and Microsoft have made cuts to their metaverse divisions.…
UK’s largest AR/VR learning centre to open at City university
ARuVR is to open the UK’s largest bespoke AR, VR and metaverse design training centre at City, University of London. The three-year partnership will see the XR training platform provide technology and expertise to engineering, computer science and applied-mathematics undergraduate and postgraduate students at the university's School of Science and…
The top five AV opportunities in the metaverse
The future is uncertain, but one thing is certain - change. The metaverse, with all its hype and confusion, will inevitably change our lives, both professionally and personally. The metaverse is another communication channel, the most immersive one yet, projected to generate up to $5 trillion by 2030. Directly impacting…
Avicar and Siemens bring remote reality to motor-racing
Avicar has launched as the first private motor-racing race league to use remote reality on a physical racetrack – allowing drivers to control cars from thousands of miles away. Feeds from live-stream cameras on board the vehicles are transmitted via high-speed wifi, 5G or satellite to a driver’s headset, allowing…
Telefónica demos holographic telepresence system at MWC
Telefónica is showcasing its 3D holographic telepresence system at the Mobile World Congress (MWC) show, which is taking place in Barcelona from 27 February-2 March. For the ‘Making Holographic Telepresence Happen’ demo – based on fibre communications, 5G and edge computing technologies – the company has installed a a volumetric…
‘World-first’ transformation of VR into immersive walkway
A completely immersive walkthrough experience has been developed from eight works originally designed for VR headsets for what is thought to be the first time. The transformé experience at the Oasis Immersion art centre in Montreal, Canada is an 80-minute interactive exhibition based on eight stories, which offer an inspiring perspective…
Crossover fits out Star Trek-inspired Sandbox VR attraction
AV integrator Crossover has transformed a former Royal Mail sorting office in the West End of London into a world-class VR experience. Sandbox – which is inspired by the Holodeck from Star Trek – uses high-quality haptics, capturing players' full-body motions to immerse them in a range of immersive worlds. But…